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Call of chernobyl overwrting addons
Call of chernobyl overwrting addons




call of chernobyl overwrting addons

However, due to new plant construction and licence extensions for existing plants, the 2002 report has revised these expectations. Previous editions of "International Energy Outlook", prepared by the Energy Information Administration (EIA), have predicted declines in nuclear electricity consumption. In the reference case, world nuclear capacity is expected to rise from 350GWe in 2000 to 363GWe in 2010 before falling to 359GWe in 2020. This will make sure that the game loads your files for usage in-game.The Energy Information Administration's "International Energy Outlook 2002" report presents international energy projections through 2020. $game_data$ = true| true| $fs_root$| gamedata\ $game_data$ = false| true| $fs_root$| gamedata\ You might also have to edit the fsgame.ltx file for the mod to start checking the gamedata folder but I'm not 100% sure on that as I might be confusing it with another mod. Also make sure files are going to the right place because there are a lot of subfolders like gamedata\configs or gamedata\meshes, gamedata\textures etc. With the first few mods this will be easy because tje gamedate folder is empty so there will be no files that can be overwritten but the more addons you copy to the gamedata folder and the more files and folders added to it you will eventually be prompted to overwrite files and this is where addons can mess up the game and you have to reinstall.

call of chernobyl overwrting addons

Download and unzip addons to a seperate folder so you can view the contents and then copy them over to the gamedata folder. Call Of Chernobyl folder and all addons go in here so if this folder is not there just create one which is what I did. When I installed CoC there was no 'gamedata' folder in the main S.T.A.L.K.E.R.






Call of chernobyl overwrting addons